Amazing as volumetric displays are, they have one major drawback: interacting with them is complicated. A 3D mouse is nice, but unless you’ve done a lot of CAD work, it’s a bit unintuitive.
LONDON--(BUSINESS WIRE)--The global volumetric display market is expected to post a CAGR of nearly 43% during the period 2018-2022, according to the latest market research report by Technavio. A key ...
Chicago, Jan. 21, 2026 (GLOBE NEWSWIRE) -- The global volumetric display market size was valued at USD 538.87 million in 2025 and is projected to hit the market valuation of USD 7,416.79 million by ...
It looks like [Michel David] and his team at volumetrics.co have really upped their game: the game being production of a 3D volumetric video display. We’ve covered an earlier version of the same ...
The limitations of two-dimensional (2D) displays in representing the depth of the three-dimensional (3D) world have prompted researchers to explore alternatives that offer a more immersive experience.
Step into a world where the boundaries of visual technology are being pushed beyond the flat screens we’re accustomed to. A new compact volumetric display prototype has been created, offering a ...
Flat screens are all the rage these days. While many familiar corporate names are working hard to develop increasingly flatter and thinner display technology, a few startups are heading in pretty much ...
Picture a beaded string curtain, but one in which every bead is a tiny light, called a “voxel” or “LED neuron.” By switching these lights off and on in different combinations, the bead curtain becomes ...
What good is 3D? Does depth give you anything worthwhile in an interface that’s most likely flat anyway? Is “immersion” as a metric really worth that much? Even as a ton of startups and big companies ...
There are many different types of volumetric displays, including: Bit mapped swept-screen displays, such as those in which a high-frame-rate projector illuminates a rotating projection screen with a ...
I want to touch it, but I also want to keep my fingers. I want to touch it, but I also want to keep my fingers. is a senior editor and founding member of The Verge who covers gadgets, games, and toys.
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